Adventure Guild 2
[p]negaverse
or [p]nv
* Try your luck in combat vs. a shadowy apparition from the void for a chance at XP... or a chance of your items and gold being taken from you instead.
[p]loot
* Shows the count of your precious loot chests. From there, multiple chests of the same type can be opened at once, e.g. [p]loot epic 5
will loot 5 epic chests at once and display the contents. Opening loot chests one by one will display a comparison to what the hero has equipped at that point in time.
[p]convert
* Available after Rebirth level 2
* Convert 25 loot chests to the next highest rarity. Only available up to Legendary.
[p]rebirth
* Players progress through a rebirth prestige leveling system alongside regular player levels. For every rebirth, the level cap is increased. Players will need to watch their level cap on the [p]stats
output and rebirth when needed - hitting level cap during an adventure will also alert the player at the end during the loot recap.
* On a rebirth, a server admin or bot-owner settable percentage of gold is taken from the player (default at 90%).
* Legendary and Ascended items have a quality called Durability/Degrade Level (DEG) that is reduced by 1 every time a rebirth occurs. When this number hits 0, they are destroyed on rebirth.
* Set items never degrade.
* Normal, rare, and epic items are destroyed by the chaotic powers of rebirth.
* In return, rebirthing gives higher base stats and a higher max level, an adventure dice increase at rebirth 15 and 30, and the ability to have a clearer picture of incoming monsters during Hard Mode adventures.
[p]skill
* When players level, they acquire skill points that they can use in improving one of the main stats (ATK, CHA, INT). These numbers are reset on a rebirth, but as players level in the rebirth level system, they will keep an increasingly larger amount of the base when they rebirth again.
More Advanced Commands for Players
[p]backpack disassemble
* Take apart an unused piece of gear to try to get something good out of it. This complex command also uses the same argparse-style command structure that [p]cbackpack
does - I recommend reading https://github.com/aikaterna/gobcog/blob/master/docs/cbackpack.md for more information.
Monsters, Adventures, and the Numbers
When an adventure is over, an output of the outcome is displayed. Sometimes the numbers won't seem to match up - why did that owlspider resist your 1,000 magic damage that you threw at it - and the output says 680 damage instead? Each monster has a resistance table where they could be resistant to magic like in this example, and it mitigated a good chunk of the attack. Having a balanced group across all classes is where adventure really shines - physical and magical damage is combined in adventures, and charisma stands alone in its persuading power to turn the fight around without fighting. Successful prayers by clerics over large groups augment damage of both damage types. If a group defeats an adventure on "both sides" of the damage (both physical+magical and diplomacy) the rewards are greater for the whole group.
Items
Items can be looted from loot chests received from a successful adventure or bought from a Trader Cart that appears in chat.
Going from least to most powerful, generally the progression is normal < rare < epic < Legendary < Ascended < Set.
Forged items are a Tinker's specialty.
Event items can be created by a bot owner as a special reward to hand out to specific users for bot events or other incentive-based rewards.
ansi
{Event:''Event items look like this''}
{.:'Forged items look like this':.}
{Set:''Set items look like this''}
{Ascended:''Ascended items look like this''}
{Legendary:'Legendary items look like this'}
[epic items look like this]
.rare_items_look_like_this
normal items look like this
[p]setinfo
displays information about gear sets and their bonuses.
Set items have a stacking set bonus. For example, if one set has 9 pieces, and [p]setinfo
shows that it has a bonus at 3 pieces equipped, 6 pieces equipped, and 9 pieces equipped, all three of those bonuses will be applied if the player has all 9 pieces equipped.
Advanced Adventure for Admins/Bot Owners
Read [p]adventureset
and familiarize yourself with the subcommands available in that command. A few of the commands are highlighted below as they offer options that affect the whole game and also the bot itself.
The bot owner can spawn specific adventure monsters that are in the theme list by using [p]adventure
with the name of the monster.